The volume, echo and reverb of each mixer bus: sound effects, music and voices. More...
| Import Statement: | import Clayground.Sound |
A singleton. Every instrument mixes into one of three buses, chosen by its bus property; the bus volume scales all of it. The volumes belong to the process-wide engine, so every QML engine in the process sees the same values.
import Clayground.Sound
Slider { onMoved: SoundMixer.musicVolume = value }
SynthInstrument { bus: "music" }
Volume of the "sfx" bus, 0..1, default 1. Values outside are clamped.
Volume of the "music" bus, 0..1, default 1.
Volume of the "voice" bus, 0..1, default 1.
The echo of the "sfx" bus. Off by default.
The echo of the "music" bus. Off by default.
The echo of the "voice" bus. Off by default.
The reverb of the "sfx" bus. Off by default.
The reverb of the "music" bus. Off by default.
The reverb of the "voice" bus. Off by default.
See also SynthInstrument, SampleInstrument, SongPlayer, EchoEffect, and ReverbEffect.