Base scene loader for parsing SVG files into game entities. More...
| Import Statement: | import Clayground.World |
| Inherited By: |
SceneLoaderBase reads SVG files and creates game entities based on registered components. It supports async loading and emits signals for unhandled shapes.
Whether the loader is active.
Path to the SVG file to load.
If true, entities are created asynchronously.
Array of created entities.
The world to populate with entities.
Map of component names to QML Components.
True when all entities have been created.
Emitted when scene loading is complete.