A 3D box with customizable dimensions, edge rendering, and toon shading | |
Custom geometry for 3D boxes with edge rendering support | |
Renders a 3D line as connected box segments using GPU instancing | |
Custom geometry for rendering multiple 3D lines with shader-based width | |
Voxel map optimized for frequent updates using GPU instancing | |
A simple 3D line connecting multiple points | |
Custom geometry for rendering 3D lines as box-shaped segments | |
GPU instancing for rendering lines as connected box segments | |
Efficiently renders multiple 3D line paths in a single draw call | |
Optimized voxel map for large, static structures | |
Base type for voxel-based 3D structures | |
Optimized geometry for static voxel maps using greedy meshing | |
GPU instancing for dynamic voxel maps with per-voxel colors |