Voxel map optimized for frequent updates using GPU instancing. More...
| Import Statement: | import Clayground.Canvas3D |
| Inherits: |
DynamicVoxelMap renders each voxel as a separate GPU instance, making it efficient to update individual voxels without regenerating the entire mesh. This is ideal for voxel structures that change frequently, such as destructible terrain or building systems.
For large, static voxel structures, use StaticVoxelMap instead for better rendering performance.
Example usage:
import Clayground.Canvas3D DynamicVoxelMap { id: voxels voxelCountX: 20 voxelCountY: 20 voxelCountZ: 20 voxelSize: 1.0 Timer { running: true interval: 100 repeat: true onTriggered: { var x = Math.floor(Math.random() * 20) var y = Math.floor(Math.random() * 20) var z = Math.floor(Math.random() * 20) voxels.set(x, y, z, Qt.rgba(Math.random(), Math.random(), Math.random(), 1)) } } }
See also StaticVoxelMap and VoxelMapInstancing.
voxelCountX : int |
Number of voxels along the X axis.
voxelCountY : int |
Number of voxels along the Y axis (height).
voxelCountZ : int |
Number of voxels along the Z axis.