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Clayground
Clayground.Character3D
Character
Clayground 2026.7
List of All Members for Character
This is the complete list of members for Character, including inherited members.
- actionHandPose : string
- actionIntensity : real
- activeMove : string
- activity : int
- armColor : alias
- armDepth : alias
- armHeight : alias
- armLowerTaper : alias
- armUpperRatio : alias
- armWidth : alias
- autoBlink : bool
- belly : BodyPart
- bellyBulge : real
- bellyColor : color
- bellyRatio : real
- blinkSeed : int
- bodyDrift : real
- chest : BodyPart
- chestColor : color
- chestSwell : real
- chinPointiness : alias
- currentSpeed : real
- detail : enumeration
- detailThreshold : real
- detailedHands : bool
- effectiveDetail : enumeration
- emotion : string
- eyeColor : alias
- eyeSize : alias
- faceActivity : alias
- footColor : alias
- footDepth : alias
- footHeight : alias
- footWidth : alias
- gait : Gait
- gaitBuild : var
- gaitFactors : var
- gaitFromBuild : bool
- gaitFromEmotion : bool
- gazeBehaviour : bool
- gesture : string
- gestureBeatScale : real
- gestureHand : string
- gestureSettleMs : int
- gestureSettled : bool
- gloveColor : color
- gloves : bool
- hairColor : alias
- hairVolume : alias
- handColor : alias
- handDepth : alias
- handHeight : alias
- handPose : string
- handRestRoll : real
- handScale : real
- handWidth : alias
- head : Head
- headHeight : real
- headPos : vector3d
- hip : BodyPart
- hipColor : alias
- hipDepth : alias
- hipHeight : alias
- hipWidth : alias
- idleCycleDuration : int
- leftArm : Arm
- leftLeg : Leg
- leftShoulderPos : vector3d
- legColor : alias
- legDepth : alias
- legHeight : alias
- legLowerTaper : alias
- legUpperRatio : alias
- legWidth : alias
- listening : bool
- listeningTo : var
- lowerHeadDepth : alias
- lowerHeadHeight : alias
- lowerHeadWidth : alias
- minimalThreshold : real
- mouthSize : alias
- moveHandPose : string
- moveHolding : bool
- movePlaying : bool
- moveSet : string
- moveSetName : string
- moves : var
- name : string
- neckHeight : real
- noseSize : alias
- rightArm : Arm
- rightLeg : Leg
- rightShoulderPos : vector3d
- roundness : real
- runSpeed : real
- safeSilhouette : bool
- shippedMoveSets : var
- shoulderWidth : alias
- skinColor : alias
- speaking : bool
- speech : Speech
- speechAccuracy : enumeration
- speechBodyLanguage : bool
- speechEmotion : string
- thinking : bool
- torso : BodyPart
- torsoColor : color
- torsoDepth : alias
- torsoHeight : alias
- upperHeadDepth : alias
- upperHeadHeight : alias
- upperHeadWidth : alias
- view : QtObject
- waistPinch : real
- waistWidth : alias
- walkSpeed : real
- workHeight : real
- var actionPoseAt(string action, real t)
- var actionTable(string action)
- void applyActionPose(string action, real t)
- void applyGaitPose(string base, real t)
- void applyMovePose(string move, real t)
- var gaitPoseAt(string base, real t)
- var gaitTable(string base)
- void gesticulate()
- void lookAt(vector3d worldPos)
- moveFinished(string move)
- var movePoseAt(string move, real t)
- void nod(real degrees, int times)
- bool playMove(string move)
- void pointAt(vector3d worldPos, string which)
- void presentAt(vector3d worldPos, string which)
- void say(string what, string emotion, string transcript)
- void setEmotion(string name)
- void stopGesture()
- void stopMove()
- void stopSpeaking()
- void thumbsUp(string which)
- void turnTo(vector3d worldPos)
The following members are inherited from BodyPart.
The following members are inherited from Box3D.