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  • Clayground Character3D Module
  • Clayground 2026.7
  • Clayground Character3D Module

    ActionCycleAnim

    A looping whole-body action - working at something, or boxing - replayed from the pure pose model in action.js

    Arm

    A complete arm with upper arm, lower arm, and hand

    BodyPart

    Base component for character body parts

    BodyPartsGroup

    Groups multiple body parts together as an invisible container

    Character

    A fully animated 3D humanoid character with modular body parts

    CharacterCamera

    Third-person camera that follows a Character

    CharacterController

    Player input controller for Character movement

    DetailedHand

    Four fingers and a thumb on the end of an Arm

    FaceBox

    A body-part box that draws a face into its own front surface

    FightAnim

    Boxing: a bladed stance, a guard, and alternating straights

    Foot

    A foot body part with extended toe shape

    Gait

    How a character walks and runs: a named preset, thirteen factors, or both

    GaitCycleAnim

    One locomotion cycle: two mirrored steps over a table that gait.js derives from a base (walk or run) and a factor vector

    GazeAnim

    Where the eyes point inside a head that is aiming itself

    GestureAnim

    Held poses - pointing, presenting, thumbs up, gesticulation and look-at - for one character

    Hand

    A whole hand in a single box, or the palm under a DetailedHand

    Head

    A complete head with facial features and expressions

    HeadEulerAnim

    EulerAnim for the head, which does not own its own rotation

    IdleAnim

    Resting pose: what a body holds when no activity and no gesture is driving it

    Leg

    A complete leg with upper leg, lower leg, and foot

    ListenAnim

    What a character does while somebody else is talking

    MartialArts

    Martial-arts move set: fourteen moves, from the neutral stance to a knockdown and back up off the floor

    MoveSet

    A loadable set of named moves, played onto one Character

    PatrolController

    AI controller for character patrol behavior

    Performance

    Plays a performance script - speech and stage directions in one string - against a character

    RunAnim

    Run: GaitCycleAnim over the run base - the classic high knees, pumping arms and forward lean, at nearly twice the cadence

    Speech

    Voice output with approximate lip-sync for characters

    UseAnim

    Working at something - a desk, a table, a workbench

    WalkAnim

    Walk: GaitCycleAnim over the walk base