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  • Clayground
  • Clayground.Character3D
  • Hand
  • Clayground 2026.7
  • Hand QML Type

    A whole hand in a single box, or the palm under a DetailedHand. More...

    Import Statement: import Clayground.Character3D
    Inherits:

    BodyPart

    Properties

    Detailed Description

    Which one it is depends on pose. An Arm with articulated set leaves the pose empty and the box stays palm-sized under the fingers; otherwise the box takes on the whole hand's size and changes shape with the pose - long and flat for an open hand, short and deep for a fist.

    See also Arm and DetailedHand.

    Property Documentation

    palmDepth : real

    Thickness of the palm.


    palmHeight : real

    Wrist-to-knuckles length of the palm. A whole hand is roughly twice this.


    palmWidth : real

    Width of the palm. Every pose is measured against it.


    pose : string

    What the hand is doing: "open", "relax", "point", "thumbsUp", "fist" - or "" for a palm under a set of real fingers.

    Empty is not a pose but a role: it says something else is drawing the fingers, so this box is only the palm and must not be reshaped.


    settleMs : real

    How long the shape takes to change, in milliseconds. Matches DetailedHand, so the two levels of detail take the same time to answer a pose change.