A whole hand in a single box, or the palm under a DetailedHand. More...
| Import Statement: | import Clayground.Character3D |
| Inherits: |
Which one it is depends on pose. An Arm with articulated set leaves the pose empty and the box stays palm-sized under the fingers; otherwise the box takes on the whole hand's size and changes shape with the pose - long and flat for an open hand, short and deep for a fist.
See also Arm and DetailedHand.
palmDepth : real |
Thickness of the palm.
palmHeight : real |
Wrist-to-knuckles length of the palm. A whole hand is roughly twice this.
palmWidth : real |
Width of the palm. Every pose is measured against it.
pose : string |
What the hand is doing: "open", "relax", "point", "thumbsUp", "fist" - or "" for a palm under a set of real fingers.
Empty is not a pose but a role: it says something else is drawing the fingers, so this box is only the palm and must not be reshaped.
settleMs : real |
How long the shape takes to change, in milliseconds. Matches DetailedHand, so the two levels of detail take the same time to answer a pose change.