The build lab's top-left panel: presets, the parts to take, the tools - in foldable sections. More...
| Import Statement: | import Clayground.Lab |
| Inherits: |
Eleven parts, eleven presets and four tools stopped fitting a laptop screen, and shrinking the type would be the wrong fix. So the reader folds away the half they are not using, and what stays open is theirs - it rides in viewState() (sectionsOpen) rather than resetting on every reload. The panel is bounded and flickable, so nothing in here can ever be off the bottom of the screen; folding is the fast way to make room, this is the guarantee that the slow way always exists.
Turn the text size up and the column stops fitting: with compact the parts and tools go two across and drop their one-line hints - captions give way before things you click.
The domain supplies the catalog (which types, in which colour) and an icon component drawn beside each name - the palette is where a kit can teach "this lump is that squiggle" for free.
BoardPalette { id: palette board: board; lab: root; flow: root.currentFlow; hands: hands placer: placer; grid: grid; overlay: overlay catalog: Parts.catalog icon: Component { SymbolIcon {} } }
See also Board, PartPlacer, ScenarioBar, FlowChip, and LabPanel.
board : Board |
catalog : var |
[{ type, color }] - the parts on offer, in this order, each with its board colour.
columnWidth : real |
columnWidth \brief The content width. : real |
compact : bool |
Two-across layout without hints; measured from the window height by default.
flow : var |
flow \brief The flow the \l FlowChip offers. : var |
grid : var |
grid \brief The \l GridMode the grid button toggles. : var |
hands : var |
hands \brief The \l InstrumentBelt the placer lives on. : var |
icon : Component |
Drawn beside each part; gets type and ink set on it. Optional.
lab : var |
lab \brief The sandbox root, for the \l ScenarioBar. : var |
overlay : var |
overlay \brief The \l BoardOverlay the values button cycles. : var |
placer : var |
placer \brief The \l PartPlacer. : var |
sectionsOpen : var |
Which sections are unfolded, { presets, parts, tools }; put it in viewState().
tools : var |
Which of the standard tools to show, in order: "eraser", "values", "grid", "clear".
bool sectionOpen(string key) |
void toggleSection(string key) |