Which way the work surface faces while you circle it. More...
| Import Statement: | import Clayground.Lab |
| Inherits: |
You stay at the bottom and the board turns, which is what actually happens when an orbit camera swings around a fixed scene. Orientation is half the value of a 3D lab: without it a learner who has orbited 180 degrees reads "left" for "right" on every instruction.
Compass { yaw: rig.yaw; x: 12; y: palette.y + palette.height + 10 }
See also OrbitCamera3D.
aspect : real |
Width/height of the surface shown.
frontColor : color |
Marker on the surface's front edge.
yaw : real |
Camera yaw in degrees (the rig's).