Custom geometry for rendering multiple 3D lines with shader-based width. More...
| Import Statement: | import Clayground.Canvas3D |
CustomLineGeometry provides efficient rendering of multiple line paths in a single draw call. It uses a custom vertex format that encodes line segment information for shader-based line width calculation, allowing lines to maintain consistent screen-space width regardless of distance.
This geometry is used internally by the MultiLine3D component.
Example usage:
import QtQuick3D import Clayground.Canvas3D Model { geometry: CustomLineGeometry { lines: [ [Qt.vector3d(0, 0, 0), Qt.vector3d(100, 0, 0)], [Qt.vector3d(0, 50, 0), Qt.vector3d(100, 50, 0)] ] } materials: CustomMaterial { // Uses custom_line.vert and custom_line.frag shaders } }
See also MultiLine3D.
lines : list<list<vector3d>> |
Array of line paths, where each path is an array of 3D points.
Each inner array defines a connected line path. Multiple independent lines can be rendered efficiently in a single geometry.
Example:
lines: [
[Qt.vector3d(0, 0, 0), Qt.vector3d(10, 10, 0), Qt.vector3d(20, 0, 0)],
[Qt.vector3d(0, 5, 0), Qt.vector3d(20, 5, 0)]
]